Project-3/src/PenningTrap.cpp
2023-10-08 00:35:52 +02:00

192 lines
4.7 KiB
C++

/** @file PenningTrap.cpp
*
* @author Cory Alexander Balaton (coryab)
* @author Janita Ovidie Sandtrøen Willumsen (janitaws)
*
* @version 0.1
*
* @brief The implementation of the PenningTrap class.
*
* @bug No known bugs
*
* @todo Implement evolve_RK4
* @todo Implement evolve_forward_euler
* */
#include "PenningTrap.hpp"
#include "constants.hpp"
#include "utils.hpp"
PenningTrap::PenningTrap(double B_0, double V_0, double d)
{
this->B_0 = B_0;
this->V_0 = V_0;
this->d = d;
}
void PenningTrap::add_particle(Particle particle)
{
this->particles.push_back(particle);
}
arma::vec PenningTrap::external_E_field(arma::vec r)
{
arma::vec::fixed<3> res;
double f = this->V_0 / (this->d * this->d);
res(0) = r(0);
res(1) = r(1);
res(2) = -2. * r(2);
return f * res;
}
arma::vec PenningTrap::external_B_field(arma::vec r)
{
arma::vec::fixed<3> res{0., 0., this->B_0};
return res;
}
arma::vec PenningTrap::force_on_particle(int i, int j)
{
// Calculate the difference between the particles' position
arma::vec::fixed<3> res =
this->particles.at(i).r_vec - this->particles.at(j).r_vec;
// Get the distance between the particles
double norm = arma::norm(res);
// Multiply res with p_j's charge divided by the norm cubed
res *= this->particles.at(j).q / (norm * norm * norm);
return res;
}
arma::vec PenningTrap::total_force_external(int i)
{
Particle p = this->particles.at(i);
arma::vec::fixed<3> B = this->external_B_field(p.r_vec);
arma::vec::fixed<3> v_cross_B{p.v_vec(1) * B(2) - p.v_vec(2) * B(1),
p.v_vec(2) * B(0) - p.v_vec(0) * B(2),
p.v_vec(0) * B(1) - p.v_vec(1) * B(0)};
arma::vec force = p.q * (this->external_E_field(p.r_vec) + v_cross_B);
return force;
}
arma::vec PenningTrap::total_force_particles(int i)
{
Particle p = this->particles.at(i);
arma::vec res(3);
for (int j = 0; j < this->particles.size(); j++) {
if (i == j) {
continue;
}
res += this->force_on_particle(i, j);
}
res *= K_E * (p.q / p.m);
return res;
}
arma::vec PenningTrap::total_force(int i)
{
return this->total_force_external(i) - this->total_force_particles(i);
}
void PenningTrap::evolve_RK4(double dt)
{
std::vector<Particle> tmp_particles = this->particles;
arma::vec::fixed<3> *k_v = new arma::vec::fixed<3>[this->particles.size()*4];
arma::vec::fixed<3> *k_r = new arma::vec::fixed<3>[this->particles.size()*4];
int size = this->particles.size();
for (int i=0; i<size; i++) {
k_v[i] = this->total_force(i)/this->particles.at(i).m;
k_r[i] = this->particles.at(i).v_vec;
}
for (int i=0; i<size; i++) {
Particle *p = &this->particles.at(i);
p->v_vec = tmp_particles.at(i).v_vec + (dt/2)*k_v[i];
p->r_vec = tmp_particles.at(i).r_vec + (dt/2)*k_r[i];
}
for (int i=0; i<size; i++) {
k_v[1*size + i] = this->total_force(i)/this->particles.at(i).m;
k_r[1*size + i] = this->particles.at(i).v_vec;
}
for (int i=0; i<size; i++) {
Particle *p = &this->particles.at(i);
p->v_vec = tmp_particles.at(i).v_vec + (dt/2)*k_v[1*size + i];
p->r_vec = tmp_particles.at(i).r_vec + (dt/2)*k_r[1*size + i];
}
for (int i=0; i<size; i++) {
k_v[2*size + i] = this->total_force(i)/this->particles.at(i).m;
k_r[2*size + i] = this->particles.at(i).v_vec;
}
for (int i=0; i<size; i++) {
Particle *p = &this->particles.at(i);
p->v_vec = tmp_particles.at(i).v_vec + dt*k_v[2*size + i];
p->r_vec = tmp_particles.at(i).r_vec + dt*k_r[2*size + i];
}
for (int i=0; i<size; i++) {
k_v[3*size + i] = this->total_force(i)/this->particles.at(i).m;
k_r[3*size + i] = this->particles.at(i).v_vec;
}
for (int i=0; i<size; i++) {
Particle *p = &this->particles.at(i);
p->v_vec = tmp_particles.at(i).v_vec + dt*(k_v[i] + k_v[size + i] + k_v[2*size + i] + k_v[3*size + i])/6;
p->r_vec = tmp_particles.at(i).r_vec + dt*(k_r[i] + k_r[size + i] + k_r[2*size + i] + k_r[3*size + i])/6;
}
delete [] k_v;
delete [] k_r;
}
void PenningTrap::evolve_forward_euler(double dt)
{
std::vector<Particle> new_state = this->particles;
Particle *p;
#pragma omp parallel for private(p)
for (int i = 0; i < this->particles.size(); i++) {
p = &new_state.at(i);
p->v_vec += dt * this->total_force(i) / new_state.at(i).m;
p->r_vec += dt * this->particles.at(i).v_vec;
}
this->particles = new_state;
}
arma::vec PenningTrap::get_particle(int i)
{
return this->particles.at(i).r_vec;
}
double PenningTrap::get_d()
{
return this->d;
}