// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. // // For full license terms please see the LICENSE file distributed with this // source code #pragma once #include #include #include "Stream.h" #define IMPLEMENTATION_STRING "STD" template class STDStream : public Stream { protected: // Size of arrays unsigned int array_size; // Device side pointers T *a; T *b; T *c; public: STDStream(const unsigned int, T*, T*, T*, int); ~STDStream() = default; virtual void copy() override; virtual void add() override; virtual void mul() override; virtual void triad() override; virtual T dot() override; virtual void init_arrays(T initA, T initB, T initC) override; virtual void read_arrays(std::vector& a, std::vector& b, std::vector& c) override; };