37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
Android (outdated instructions)
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Assuming you have a recent Android NDK available, you can use the
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toolchain that it provides to build GPU-STREAM. You should first
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use the NDK to generate a standalone toolchain:
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# Select a directory to install the toolchain to
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ANDROID_NATIVE_TOOLCHAIN=/path/to/toolchain
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${NDK}/build/tools/make-standalone-toolchain.sh \
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--platform=android-14 \
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--toolchain=arm-linux-androideabi-4.8 \
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--install-dir=${ANDROID_NATIVE_TOOLCHAIN}
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Make sure that the OpenCL headers and library (libOpenCL.so) are
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available in `${ANDROID_NATIVE_TOOLCHAIN}/sysroot/usr/`.
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You should then be able to build GPU-STREAM:
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make CXX=${ANDROID_NATIVE_TOOLCHAIN}/bin/arm-linux-androideabi-g++
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Copy the executable and OpenCL kernels to the device:
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adb push gpu-stream-ocl /data/local/tmp
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adb push ocl-stream-kernels.cl /data/local/tmp
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Run GPU-STREAM from an adb shell:
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adb shell
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cd /data/local/tmp
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# Use float if device doesn't support double, and reduce array size
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./gpu-stream-ocl --float -n 6 -s 10000000
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